Worldwide Virtual Asset Market = $2.7B in 2006?

lineage 2 farmer

Steve Salyer, president of IGE, predicts that worldwide virtual asset trading in video games could balloon into a $2.7 billion market by the end of 2006. This figure probably doesn’t reflect the fact that the majority of that value cannot be extracted into the real world, and most if it will evaporate when a game’s popularity fizzles out (and its virtual world is abandoned.) That said, maybe my WoW hunter really is as money as he looks…

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