Monthly Archives: June 2006

Brand Genesis in Games

The public release of Paul Hemp’s article on Avatar-Based Marketing has inspired me to write about something that we’ve been discussing at MIT for the past couple years. That is, reverse-placement: the idea that fictional brands can be created in games, then introduced to the physical world as real products. Also, the idea that market research can be conducted within games.

Consumer product companies spend tens of millions of dollars (if not more) attempting to establish a new brand, especially in competitive retail markets. Fighting mature competitors for mindshare and shelf-space is difficult at best. Many video games, on the other hand, offer vast acres of uncluttered virtual real estate via which to introduce a new brand.

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Articles of Interest

  • Via Wonderland, news that the (real) population of World of Warcraft is 10% female, 90% male. I’d been hoping for a more even split, given all the (clearly exaggerated) news that women were flocking to WoW. Oh well.
  • Also via Wonderland, Net neutrality gets defeated in the US House. Perhaps the Senate will make up for it.
  • The9.com, the Chinese service provider for World of Warcraft, will pay $35M over three years for the rights to HellGate: London (which ships in 2007). Nice vote of confidence for a title that isn’t even complete.
  • The Nintendo DS will soon offer more comprehensive communications options (like email).

Nintendo Has Common Sense

Nintendo has announced the successor to Brain Age, Common Sense Training for Adults. I’m not going to mince words — this could be pure genius. Not just because it will (like Brain Age) be accessible to consumers of all stripes, but because it takes Nintendo one step closer to dominating a lucrative and untapped market: self-help games.

Most of you are probably aware (or could guess) that self-help is a multi-billion dollar industry. You can find a book (or ten) for every problem you can imagine, not to mention audio tapes, TV shows, etc. But not much in the way of mainstream games, with few exceptions.

So Nintendo is going to teach us “common sense”. If the game proves to be enjoyable and popular, maybe they’ll teach people how to stay in shape, next. (With the Wii, that would be incredibly easy.) Or maybe the next game will be a “romance trainer”, complete with built-in, network-enabled social networking functions at later levels of the game. (“Don’t just train to flirt, put your training into practice!”) Or maybe a negotiation game, with levels like “negotiate a purchase”, “negotiate a sale”, “negotiate a hire”, etc. The list of fun and useful possibilities just boggles the mind.

The Common Sense titles could include a “common sense in other countries” component. I bet people would get a huge kick out of experiencing these cultural differences in the context of a game. And it makes localization of the game much more interesting.  πŸ™‚

This topic really deserves more attention, but it’s 3am and I want to go to sleep. More in the future!

Articles of Interest

Little to highlight. Just a good interview of Henry — especially the part on “games as art”. I’m generally disinclined to care about this debate (i.e. If games are entertaining people, that’s good enough for me. Who cares what you call them?) But Henry makes some very good points:

  • The debate about whether games are art matters on several levels. First, it matters on the level of public policy. I recently was in a debate with a state legislator who wanted to restrict access to M rated titles because he felt violent games led to real world violence. I argued otherwise. His response was to say that his view should dominate either way. “If I’m right, then I’ve protected kids from the threat of youth violence. If you’re right, all I’ve done is insured some kids spend more time playing outside. No harm either way.” For this argument to hold, we have to assume that games have no positive cultural contributions to make, that they are commodities, like cigarettes, and not artworks.
  • We need art to speak to us about the nature of trauma and loss or of human aggression because these are core aspects of our lives. So, the idea that we should get rid of media violence is absurd and unthinking.

PS. Wired just published an article pleading for games that let you experience being a wild animal. It made me think of the dragon game.  πŸ™‚

Unconventional Game Ideas

Now that Nintendo has helped prove that there’s a market for unconventional games like Brain Age and Animal Crossing, I thought it might be fun to brainstorm (pun intended) other “semi-serious” possibilities:

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Articles of Interest

  • Via Raph Koster, a user in Second Life has created an artificial ecology, complete with unplanned evolution of new plant species, etc. Even bees that carry pollen from plant to plant, fueling the cycle. Lovely! I agree with Raph — this sort of thing is the future of MMOs. I can’t think of any other (comparably satisfying) way to keep the environment from feeling static and unnatural over time.
  • Qualcomm will update BREW to support Microsoft’s “Live Anywhere” initiative. Nice vote of confidence.
  • A quick history of Sony’s attempts to establish lucrative proprietary formats. And now, having spent $8.4B buying movie studios, and having put the PS3 itself on the line, Sony is betting the farm on blu-ray. Could prove the greatest gamble in consumer electronics history (especially if it leads to true dominance of the living room). Or the greatest blunder. I’m not optimistic, but I’m not gutsy enough to call it over just yet. πŸ˜‰
  • Set-top box games-on-demand firm TVHead has raised $11.5M in new financing. Pros: gets casual gamers in the living room, where they’re most relaxed and ready to enjoy entertainment. Doesn’t require a console, or anything “scary” to grandma. Cons: as more and more homes have consoles featuring broadband-enabled casual arcades, will set-top still matter? I suppose it’s an academic question… there’s a potential market for the next few years, at least.

Nintendo Gets Push (But Hopefully Not Pushy)

Nintendo President Satoru Iwata recently revealed that the Wii will automatically download content during the night (broadband permitting.) In other words, push technology. It isn’t clear from the interview whether consumers will be able to tweak or disable this functionality. A quote:

This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii’s to their Nintendo DS’s.

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Articles of Interest

  • Foundation 9, owner of Backbone, Digital Eclipse, The Collective, and Pipeworks, will receive up to $150M over the next few years from Francisco Partners. Everybody’s empire-building, lately.  πŸ™‚
  • Via Slashdot, an interesting example of user-generated content. Someone is replacing the 300-odd generic book covers in Oblivion with really nice covers. Very thoughtful way to make the game world feel more real.
  • MMOG Chart has once again been updated. Runescape and Final Fantasy XI are doing well, relative to everything except Lineage and, of course, World of Warcraft (now at 6.5M players and climbing).
  • Rockstar’s Table Tennis is getting very good reviews. Not too long ago, hardcore gamers were heaping huge piles of scorn on Rockstar for developing this title. Still unclear what sales will ultimately shape up to be, but things are looking good.
  • Not games, but so clever it merits mention. Someone has turned clips from the Ten Commandments film into a mock trailer for a modern, cheesy high school drama flick. (Via the C3 blog)

Reviving the Comedy Game Genre

Gamasutra recently published an interview with Al Lowe, creator of Leisure Suit Larry, one of the very few successful “comedic” game franchises ever developed. After many years, Al is jumping back into development with Sam Suede: Undercover Exposure. Yes, goofy sexuality has returned to the industry.  πŸ˜‰

I’ve often wondered why comedy-centric games are so rare. After all, every other visual medium has its fair share of humorous content. When Henry and I last chatted about this, he offered the following insights:

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