Telltale Games, founded by former LucasArts employees who had worked on Grim Fandango, Monkey Island, etc, is using digital distribution and an episodic content model to attempt the (profitable) rebirth of the story-adventure game.
There are probably enough story game fans to drive a digital business, especially when you’re not splitting profits with retail. An episodic model also reduces up-front development risk. And story game fans, by definition, are probably more likely to accept the episodic format (after all, we’ve been trained by comics, tv shows, etc!) That said, I suspect that independent studios will need to stick with relatively simple engines if episodic content is to work – at least for now.
About MeName: David Edery
Bio: CEO of Spry Fox, a game development studio focused on making the world a happier place. Our games include Steambirds, Triple Town, Panda Poet & Realm of the Mad God.
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