GDC: Nintendo, Will Wright

Gotta make this fast — I’m late for a meeting.

The Nintendo keynote was remarkable for its almost total lack of information about (or hype around) the Revolution console. Satoru Iwata focused primarily on his overall theme (disruptive innovation), some game demos, and the DS in general. The underlying message, of course, was “stop focusing on raw power — start focusing on interesting features, accessibility, and games for the true mass market as well as the hardcore”. My totally subjective observation: the crowd appeared more engaged during this keynote than during Sony’s keynote. Giving away copies of Brain Training to all attendees at the end was very smart.

Will Wright’s keynote inspired joy, deep thought, and relentless feelings of inadequacy.  😉  He is an amazing presenter and thinker — absolutely the highlight of GDC ’06. I had assumed that there would be a full transcript of it (if not video) available online by now, but I can’t find anything worth linking to. Very frustrating. So: Will talked about what he does in the earliest stages of the game design process. He managed to weave astrobiology, aliens, and robots into the presentation on a regular basis. Pure magic. If a video surfaces I will absolutely link to it for you.

2 responses to “GDC: Nintendo, Will Wright

  1. Love to see a link if you find one. Wright is dead on, and it’s saving Nintendo from being gobbled by the giants (Sony and MS). The best example of who wins in an innovation v. extrapolation fight would have to be the PSP v. DS. Both have their advantages, but extrapolation seems to have a very short shelf life these days.

  2. Kerry Kilgour

    I really hope there is a videofor this year as well.

    I still watch last year’s video on a regular basis where he weaved care bears into his presentation on a regular basis 😉

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