GDC Session Update

The times/locations for my GDC sessions were just announced. I hope some of you will have the opportunity to attend and say hello afterwards.  đź™‚

Session: Sharing Control
Time/Location: 10:30am Friday, March 9, 2007, Room: 41

Session Description: This year’s GDC theme is “Take Control”, but this next generation of gaming should be equally remarkable for its emphasis on broadband-enabled social systems, multiplayer games, and user-generated content. This panel will grapple with the benefits and challenges of *sharing control* with gamers. Issues include: how can developers involve consumers in the design process, how can user-generated content help and harm a game, what are the best ways to prevent “low quality” UGC from frustrating the community, and how can user-driven marketing be encouraged?

Session: PC Gaming in an Age of Connected Consoles
Time/Location: 12:00pm Thursday, March 8, 2007, Room: 36

Session Description: The PC game industry is in flux. While sales of casual and massive multiplayer games are rising, sales of traditional AAA titles are reportedly declining. The panel discusses how PC games should evolve to compete with and complement console titles, and identify promising areas for ongoing PC game development. Issues include:
– Is the decline real (and, if so, what is behind it)?
– How will MMOGs continue to impact the market?
– Which business models are most appealing for PC game development and distribution?
– How should PC game design evolve in response to the capabilities of modern consoles?

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