Author Archives: David J Edery

Articles of Interest

  • The Washington Post writes about Madden’s tremendous impact on the NFL and its fans. No longer surprising, but always fun to see a concrete example of the power of games in full effect. Relatedly, a very funny (but fake) letter from Madden’s lowest-rated NFL player is getting lots of attention. (warning: letter full of profanity)
  • I forgot to mention earlier: Pogo has implemented a new virtual currency called “Gems”, which can be used to buy virtual items, etc. A development worth watching given Pogo’s large audience.
  • Also in the “old news” category: most game magazines continue to tread water or lose subscribers, but Game Informer actually experienced a huge spike in subscribers thanks to GameStop promotions. It’s now a top-40 magazine in the US.
  • For fellow bloggers: in a completely unscientific study, I correlated yesterday’s traffic spike (1100 more visitors than usual) with unique visits to my feed (50 more than usual). One could therefore surmise that approximately 4.5% of that traffic will potentially “stick” (not including repeat visitors who don’t use RSS readers). Again: totally unscientific — there’s a thousand things I can’t know that affect this number.

50mb Vs 500mb

As you may have read, Sony is trumpeting the fact that PS3 game downloads will have a 500mb size restriction, ten times the current limit for XBLA games. This is effectively no different from Sony’s claims that blu-ray makes the PS3 superior to the Xbox 360 in general. More megabytes == higher quality.

Right.

Continue reading

Using Games to Tap Collective Intelligence (Part 2)

It’s taken a while, but I want to return to my article on using games to tap the wisdom of crowds. First and foremost, I’d like to bring attention to the writings of Raph Koster. Raph informed me that he’s been thinking about this idea as well for quite some time now. However, Raph one-upped me: he found someone who actually tested the theory! From Raph’s blog:

What [Byron Reeves] showed was a mockup of a Star Wars Galaxies medical screen, displaying real medical imagery. Players were challenged to advance as doctors by diagnosing the cancers displayed, in an effort to capture the wisdom of crowds. The result? A typical gamer was found to be able to diagnose accurately at 60% of the rate of a trained pathologist. Pile 30 gamers on top of one another, and the averaged result is equivalent to that of a pathologist — with a total investment of around 60-100 hours per player.

Continue reading

Articles of Interest

  • Via Publishing 2.0, news of digg.com-related controversy. The popular news site, in an effort to stifle abuse, now attempts to neutralize “voting blocks”, which has apparently decreased the influence of some of the site’s more popular users. Something worth following if you’re interested in UGC or online communities in general.
  • UGC in casual games… specifically, Pop5 Live on MSN games (users submit and rate Cranium-like videos.)
  • Slashdot’s (relatively positive) review of episodic adventure series Sam and Max

Scheduled Bonuses vs. Other Morale Boosters

I’m subscribed to a producers’ mail list that recently hosted a discussion about the pros and cons of milestone-related monetary bonuses for employees. Perhaps unsurprisingly, there were a broad variety of opinions. I thought it might be interesting to share some quotes (plus my own thoughts, of course!)

There appeared to be consensus on the long-term ineffectivness of this type of bonus. A number of well-known research studies [example] have had similar conclusions. All the more interesting, then, that this form of compensation remains widely in-use (not just in the video game industry, but many others as well.) Comments from the list:

Continue reading

Articles of Interest

  • Internet communities (such as YouTube and MySpace) propel Weird Al Yankovic to his first top 10 album in 30 years. This is my new favorite example of the power of online, grassroots buzz. 🙂
  • Interesting GoPets Interview. Good quote: “In GoPets, a lot of people try to be the ‘Most Friendly’ … If I give the most gifts, I show up on the most generous list … People will compete in completely noncompetitive environments.”
  • Escapist article on the importance of timing to a game’s success. Short on constructive advice, but a useful reminder (especially re: macro conditions, for those of us with our heads down.).
  • Ubisoft opens an office in Mexico. I have no good reason for linking to this, other than that I’m thrilled to see the game industry taking emerging markets more seriously.

My Sessions at GDC 2007

The first iteration of the GDC 2007 schedule was just announced, and it looks like I’m on it (twice!) Check it out.  ðŸ™‚

PC Gaming in an Age of Connected Consoles
Speaker: David Edery (Worldwide Games Portfolio Planner, Xbox Live Arcade), Warren Spector (President, Junction Point Studios), Soren Johnson (Designer & Programmer, Firaxis Games), Michael Capps (President, Epic Games, Inc.)
Track: Business and Management
Format: 60-minute Panel

The PC game industry is in flux. While sales of casual and massive multiplayer games are rising, sales of traditional AAA titles are reportedly declining. The panel will discuss how PC games should evolve to compete with and complement console titles, and identify promising areas for ongoing PC game development. Issues include: is the decline real (and, if so, what is behind it), how will MMOGs continue to impact the market, which business models are most appealing for PC game development and distribution, and how should PC game design evolve in response to the capabilities of modern consoles?

Continue reading

Articles of Interest

Joys of Homeownership

I really wanted to write another article about games and the wisdom of crowds this weekend. Instead, I spent some time hacking the limbs off overgrown trees in my otherwise spectacular backyard, which I just acquired (along with the house in front of the backyard.) The house is nice, too, but I can’t do anything with it until the floors are ripped up to accommodate my wife’s taste in hardwood, and the walls are painted to obscure the previous owner’s fascination with florescent green and blue stripes. (To be fair, they had kids, which I’m told can trigger natural but horrific lapses in aesthetic judgment. It’s all part of the same biological mechanism that prevents parents from realizing that their children are ugly, singing woefully off-key, and/or kicking the back of my chair during a movie.)

But I digress. My backyard rocks (see the photo below for indisputable proof). My article on the wisdom of crowds, on the other hand, does not rock, because it does not exist, and probably will not exist until I have imposed my will to a sufficient extent upon the hapless vegetation that inhabits my new domain. [Insert maniacal cackle here.]

I am considering the purchase of more power tools. Life is good.

Continue reading

Articles of Interest

  • A perspective on the strength of Chinese local casual game platforms, and the variations in consumer demand.
  • In2Games develops a “more accurate” and “universal” (i.e. USB) motion-sensitive game controller. Very interesting, but probably futile unless a major platform or publisher embraces it.
  • It is becoming increasingly common to read about patents and prototypes of systems that enable gameplay through pure thought-control. Awesome. Here’s another.
  • Thought-provoking list of “must-have” user-created items in Second Life. Gives insight into the nature of the sandbox and the great creativity of its users.