Category Archives: Articles of Interest

Articles of Interest

Every online consumer forum should implement something like this!

Danc attacks the topic of workplace productivity. My favorite quote: We simply have a culture that tends to look inward (or at the movie industry) for solutions. A broader education on management and work practices, despite its ability to dramatically improve our games, typically takes a back seat to meeting the latest arbitrary, urgent deadline.

Want to participate in an ARG that will try to forecast events in 2019? Try Superstruct, which starts in five days and runs for six weeks.

A simple, but remarkable tale of customer service. Note the amount of traffic this post has attracted — quite a winning event for the company. And speaking of, MSMR just published a long article on how to respond effectively to customer complaints.

I can’t help but be fascinated by the stories that occasionally pop up about the US and Russia very nearly annihilating one another. Maybe because I still want to believe in a God of some kind, and these stories help me to believe. Or maybe I’m just a sucker for a thrill.

A nice interview in which Dan Ariely shares some great examples of price anchoring.

Great article on how to make reward programs more effective; very useful to any game company that has (or is building out) a consumer platform. Which, nowadays, seems like almost every game company!

My book, Changing the Game, was reviewed in the October print issue of Inc. Magazine. An online version of the article is available here.  ðŸ™‚

Articles of Interest

Raph liveblogged Lane Merrifield’s lecture at AGDC. It’s an educational and even inspiring talk on the subject of customer service, from the founder of Club Penguin.

I really like Scott Adams’ (aka creator of Dilbert) blog. He’s often quite funny, and every once in a while he says something relatively insightful. In a post called timing is everything, he speculates that 9/11 basically killed the sales of his book God’s Debris. I believe it. Timing is everything in the game industry, too. It’s interesting how many publishers are willing to ignore that truism (to the detriment of their games’ sales) because they feel compelled by internal politics and/or Wall Street analysts to release a game by an arbitrary deadline. (And speaking of, do you think I should ask my publisher to delay the release of my book? Between the election and the economy, November really doesn’t seem like a great time for a debut!)

A friend emailed me this interesting article about how boring physical environments can actually stifle brain development. No surprise, but interesting to see it proved out. If you work in a cubicle farm (especially a drab one), watch out.

I’m so excited to see interesting games coming out of GAMBIT! One of the latest is called Akrasia. From the GAMBIT blog: “The team decided to make a game about INNER DEMONS and coming to terms of who you are. It would take place in the mind and the mind would be symbolized by a maze – a common metaphor but through its spatiality particularly well-suited for a game.” It’s a free download — check it out!

Articles of Interest

I’ll be giving a lecture at the IGDA Leadership Forum in November. Quick summary: “This session will attempt to summarize, and make relevant for the game industry, the most important lessons that I learned when getting my MBA from MIT Sloan. This session will not be a thinly-veiled attempt to glorify business school or to suggest that attendees enroll at MIT Sloan. :-)”

Henry writes about Eric Klopfer’s work on Augmented Learning and mobile educational games. Eric’s team has created an “Outdoor Augmented Reality Toolkit” — a drag and drop authoring tool for location-based games on Windows Mobile devices that has been used by researchers and educators around the world, and will soon be available for download here.

Microsoft has announced that XNA Creators Club members will be able to actually sell their games via LIVE.

Via Raph, news of the open alpha of PlayCrafter, another “easy way for anyone to make games” platform. (See Raph’s blog for a video.)

Google’s developer challenge for its Android mobile platform is resulting in some really interesting applications, including a barcode scanner that finds pricing and metadata on the fly, and an iris (eye) scan for biometric authentication. How long will it be before Android-based games are piggybacking this functionality?

Blizzard is creating a new cross-title Achievement system, much like Xbox LIVE’s Achievement system, which will give players a unified score across all Blizzard games. I wonder if this indicates that Blizzard intends to expand Battle.net into more of a comprehensive platform like Steam?

Recap of what seems to have been a very, very interesting talk by Jon Blow, who asserts that gameplay elements and narrative elements often conflict in commercial games.

Crowdsourcing games (like Google’s “Image Labeler”) are one of my favorite topics, and here’s word of a new oneThe Stock Moose, which presents you with performance charts for two stocks and lets you choose which one you would buy.

Articles of Interest

Kzero compares the traffic rankings of various virtual worlds.

Activision is launching an online music platform, based on the Guitar Hero franchise, that will compete with iTunes. Great idea. I’d love to know how they intend to handle portability between devices and between games.

For those of you looking for an extremely quick recap of the console makers’ E3 highlights:

  • Nintendo announced Wii Motion Plus (a hardware add-on that makes Wiimotes more precise), Ubisoft’s Shaun White Snowboarding, which uses the Wii Fit board, the long-expected Wii Music, and the even longer-expected Star Wars lightsaber game. Nintendo also unveiled the WiiSpeak microphone, which allows a room full of players to converse with one another.
  • Sony showed Resistance 2, unveiled a movie download service for the PS3 and PSP, and announced an original Ratchet & Clank game for PSN. There was also mention of a “massive action game” that would accommodate 256 players simultaneously. And of course, additional glimpses of Little Big Planet were a big hit.
  • Microsoft unveiled an avatar system for LIVE, an updated dashboard, a party system (that enables friends to jump from game to game together), and integration with Netflix. On the retail games front: the next Viva Pinata, and a movie-making game that uses the Vision Camera called You’re in the Movies, and a karaoke game, Lips, which uses music on your Zune or iPod and ships with motion-sensitive microphones. Finally, the news that Final Fantasy is, well, finally coming to Xbox. On the LIVE games front: Primetime interactive game shows like 1 vs 100, the true sequel to Geo Wars, an all-new Galaga, and an original game in partnership with South Park.

Speaking of E3: You may agree or disagree with them, but the guys at Penny Arcade really know how to poke fun at the platforms. 🙂

Articles of Interest

Raph calls out the McDonald’s Line Rider commercial, which I hadn’t seen yet. It’s a neat idea for an advertisement, and Raph draws on a few numbers to make the interesting point that Line Rider might be better known than the TV shows that host this advertisement.

Also from Raph, word that Habbo has reached 100m registered users worldwide. Quite a milestone.

Soren’s been on a bit of a “Spore creature watch” since the free creature creator was released. These particular creations will make any fan of Star Wars smile. (Take one guess as to the identity of the creatures before clicking the link. You probably won’t guess correctly.) Soren also points out that 500k creatures were created in two days. An auspicious beginning for a product that I really hope does tremendously well, commercially-speaking!

An account of the first meeting of CCP’s Council of Stellar Management, a democratically-elected group of players who meet with CCP twice a year to inform the future development of Eve Online.

An interview with Neil Young, who left EA to found an iPhone game publisher called Ngmoco. This quote caught my eye: “The iPhone, from a performance standpoint, is pretty close to a PSP, but unlike the PSP, it’s got a touchscreen, accelerometers, a camera, it’s location-aware, it’s got all of your media on it, it’s awake with you, it’s always on, and it’s always connected to the network. So if you think about the types of games and entertainment experiences that you can build on a platform like that, it’s got to get pretty exciting pretty quickly.”

The guys who made Duels.com (a mind-numbingly tedious — but very popular — web game) have taken their simple, asynchronous multiplayer design philosophy and applied it to baseball. The new game is called Baseball Boss. It’s in closed beta, so I haven’t had the chance to play, but something tells me Baseball Boss will be very successful. Accessible, short-session, asynch multiplayer gameplay and baseball (with its wide audience) seem like a good match to me.

Lots of people made fun of Activision for porting Guitar Hero to the DS. Looks like Activision got the last laugh: it sold 300k units, in North America only, in the first week.

Articles of Interest

Too wonderful for words. (Kim and Raph already beat me to it.)

Jeremy Liew posts an estimate that most successful free to play MMOGs will generate $1 to $2 monthly ARPU. Some commenters dispute that, claiming up to $5. As always, the truth is probably somewhere in between (though I’d lean towards the higher end for free MMOGs that do a good job of serving niche audiences and/or that have more creative revenue-generating mechanisms.)

Majesco becomes the first publisher to capitalize on the opportunity created by Nintendo when they stunted Wii Fit by not including streamlined, customizable fitness (and especially cardio) modes in the game. Hopefully Majesco doesn’t go too far in the opposite direction and forget the fun.

And speaking of Wii Fit, Nintendo claims that they didn’t create this video, but if they did, it’s one of the most brilliant marketing gimmicks ever. (And it looks like copycat videos will bring Wii Fit even more attention; Playboy just posted one. No nudity, but still maybe not safe for work.)

Ummm… and speaking of Wii Fit (again…) Danc writes an eloquent post accurately labeling it a great example of game design as a “transformational new product development technique that can turn historically commoditized activities into economic blockbusters.”

Articles of Interest

The LA Times, which has historically been quite critical of Second Life (at least, in regard to its usefulness to businesses) published an article last month showcasing the increasing use of SL as a corporate meeting space.

Ubisoft is making a game for the DS based on Allan Carr’s “Easyway” to Stop Smoking. Love it. Really hope it works. This could be great for our industry.

Valve’s Steam Cloud has been unveiled. Steam users will now be able to access game-generated data (such as save and configuration files) from anywhere. Nice.

For those of you who haven’t heard of it, DOTA is a hugely popular Warcraft 3 mod with an interesting development story. Very fun, too. A nice article about it can be found here.

Forbes publishes How Technology Can Save Retailers, which, in fact, is all about online games, not technology in general. The topic — using games as marketing and consumer research platforms — is something that I cover extensively in my upcoming book.

Sandra Day O’Connor is working on a video game that will teach children how the judicial system works. (Lots of great serious game-related links in this post, I’m realizing. It feels like an inflection point of sorts.)

Articles of Interest

When games give way to interactive art. (Cryptic description, I know. I’d also thought of calling this “the most unique reason to purchase a game I’ve ever seen.”)

Everyone should read this post on email communication. Long story short: 78% of email senders believe they are communicating clearly, 89% of email receivers believe they are interpreting the message correctly, but only 56% of receivers correctly interpret the message.

Good article by Bill Fulton on reducing anti-social behavior in online games. I took my own stab at this about a year ago. I couldn’t agree more with Bill – our efforts (as an industry) to address anti-social online behavior are insufficient and not proportional to the damage caused by that behavior. Too many developers are willing to throw up their hands and say “it’s a hard problem” or “jerks will be jerks.”

First the news that Stormfront is shutting down, now the news that Mad Doc has been acquired by Rockstar. Soon Valve and Epic will be the only big independent developers left.

Some research indicating that people seek more game-like (or perhaps “curated”) experiences in the virtual worlds they frequent.

Danc writes a thoughtful theoretical piece on how to leverage your player community for tasks like localizing your online game. (It’s a long article, but worth reading!)

Another long article, but a nice read for those of you interested in community management.

Articles of Interest

Kim writes a thoughtful post about EA’s Battlefield: Bad Company, and the rumor that it will enable players to purchase more advanced weapons with MS points. Kim makes a comparison to paintball (i.e. some players have an advantage because they can afford to purchase more paintball pellets) that had never occurred to me.

Via Raph, news that players of Eve Online will have the opportunity to elect the members of a player council that will dictate in-game policy. Seems like an exciting experiment in MMO democracy — looking forward to hearing more about it.

I just heard about Grand Theft Childhood. which appears to be a rare, thorough, and balanced look at the issue of violence in games. And it has a great pedigree (its co-authors are co-founders of the Center for Mental Health and Media at Massachusetts General Hospital, and are also on the psychiatry faculty at Harvard Medical School.) Check out the book’s website — it’s full of interesting information that could be useful in combating stereotypes about video games.

A “Club Penguin-like” virtual world called Handipoints, which rewards kids for doing chores, was apparently launched in beta form back in November. When kids complete activities such as cleaning their room, they gain either “handipoints” that can be redeemed for real-world toys (distributed via Amazon) or “bonus points” that can be used to buy virtual items. Parents decide which type of point is rewarded. Handipoints as 150k users (don’t know what percentage of those are active), with 3.5 users per family on average.

Now this is really cool: a company called Brand Experience Lab has developed AudienceGames, which are basically advergames that get played in movie theatres before a film begins. Audience members play the game by waving their hands to the left or right; a camera captures the activity and majority rules. An AudienceGame created for Volvo enabled theatre-goers to steer a virtual car around obstacles, scoring points when they did so. (Via Ilya.)

In response to the recommendations made by a commissioned report, the UK will require all packaged games to display BBFC ratings in addition to the now-standard PEGI ratings. The BBFC ratings are described as “cigarette-style health warnings.” A step backward for the game industry, but at least the BBFC has shown itself to be a thoughtful organization in the past, re: games.

Articles of Interest

McDonald’s is sponsoring an ARG called The Lost Ring in partnership with the Olympic Games. It may prove to be the most diverse ARG ever launched (no surprise, given the context.) Lots of puzzles in different languages and set in different countries, requiring international cooperation. Cool stuff. 🙂

Accenture Careers, a Second Life-based employee recruiting initiative, launched this month. It offers “fun tests” that visitors can take, and it is implied that Accenture’s HR people might well be watching and reaching out to visitors who catch their attention.

BuildABearville.com hit one million users after its first month, and has now surpassed two million. The toy-turned-virtual-world trend continues. I wonder how many toy brands will NOT have virtual worlds associated with them five years from now? (I also wonder how many will flame out in the face of such intense competition, given that many of these virtual worlds won’t do much to differentiate themselves?)

Apparently Xbox 360 sales have jumped 36% in the UK since March 14th’s price cut. Hooray for us. 😉