Tag Archives: violence

Articles of Interest

Just cranking out one last AoI before the impending avalanche of E3 news necessitates the next one…

Researchers have studied the relationship between in-game violence and player enjoyment. (Example: in one experiment, they exposed people to two versions of Half-Life 2, one with little violent imagery and one with much more.) Results: the amount of violence in a game did not predict how much players enjoyed it, nor did it influence purchase intent for sequels of the game.

For those of you who will be assuming new management roles soon, check out this surprisingly thorough and helpful article about the ways new managers can avoid making a bad impression on subordinates (an issues which, the article notes, can prove utterly crippling to new managers in the long term.)

EA is developing Tiger Woods PGA Tour Online, a free, streaming, browser-based 3D golf sim. No comment yet on revenue sources. Between this and Battlefield Heroes, EA appears to be making a real commitment to exploring f2p gaming, unlike some other major publishers.

Profs. Gee and Jenkins note that educational games that harness and promote player communities might stand a better chance of success. Might seem obvious to some of you, and yet there are very few educational games that actually do this in a meaningful way.

Sony has announced the “PSP Go”, which will sport a 3.8-inch screen, will be 43% lighter than its predecessor, will have 16 gigs of memory and will by all digital (no UMD.) Barring the larger screen, this sounds almost like my iPhone… minus the phone functionality and minus my desire to carry it with me everywhere I go, like I do my iPhone. *grin* (In all fairness, I’ll withhold judgement till I hear the price of the Go…)

2m+ users have registered for SOE’s f2p, family-friendly MMOG Free Realms within the first month. 75% of registrants are under the age of 17; 46% under 13. Notably, nearly a third of players are female.

Google has released an API for Google Talk that permits for asynchronous multiplayer games.

Nintendo is doing some interesting community stuff with Personal Trainer: Walking. For example, every player’s steps is added to a community total, and that total dictates how deeply into the galaxy the community will “walk.” I like it. It would be neater still if the community could interact within the context of the space walk.

There’s more to life than games:

The first black woman to ever be ordained as a rabbi; she’ll also be the first black rabbi to lead a majority white congregation. How lovely. 🙂

Youtube: The Vendor Client relationship… in real world situations. This is brilliant.

Check out this presentation of Google Wave, which according to fans will replace email, instant messaging, wikis, forums, and SMS. It looks very cool to me, but I can never guess whether these things will overcome inertia

Games and Violence

As I mentioned several months back, my friend Ethan Mollick and I are writing a book tentatively titled For Fun and Profit: How Games are Transforming the Business World. As our publisher’s deadline approaches, I’d like to occasionally bounce early draft excerpts off of you all in hopes of getting useful feedback. And, to be honest, I find it difficult to maintain this blog and write my book simultaneously, so I’m cheating a little bit. 🙂

My first draft excerpt has nothing to do with business, per se. It tackles the thorny issue of games and violence. Ethan and I feel that we cannot ignore this issue if we want our book to be taken seriously by a broad range of readers. But we also don’t want to get mired in the issue — after all, there are so many other things we need to cover! So we’ve tried to be brief, clear, and to the point. Tell me: did we succeed in getting the point across?

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Articles of Interest

Ever read something like “the average American consumer is exposed to 5,000 ads a day?” I certainly have. Ilya has done a great job of digging up sources behind this popular (if debatable) number.

Henry has written two blog posts strongly encouraging everyone to see Moral Kombat, despite accusations that the documentary’s trailer appears to be skewed against the video game industry.

Article about Blitz Games’ TruSim division, which makes serious games. (Blitz developed the Burger King Xbox games.) I’m highlighting this article because it mentions a medical triage game that I think is a decent example of a non-consumer serious game that could evolve into a successful consumer (M-rated) title, given the number of people who watch “serious” medical TV shows! This was one of the many themes in my recent GDC Lyon lecture, “How to Compete With Free.”

And speaking of serious games, the long-in-coming GlucoBoy blood tester for Nintendo DS-owning diabetic children has finally hit the market. If any of you have seen or used this, I’d love to know what your experience was.