Category Archives: Personal Stuff

GDC Session: Advertising & Games

My GDC lecture has been scheduled for Wednesday, 2/20, at 9am in West Hall, room 2002. I hope to see some of you there. πŸ™‚

Advertising & Games – Opportunities, Pitfalls, and Competition: This lecture will explore some of the latest research in advertising (in general) and advertising in games (in specific), give tips on making advertising more effective, and share ideas around new ways to advertise with games. This lecture will not be another exercise in affirmation. Attendees will learn what is actually worth an advertiser’s dollar and what is not. Relatedly, attendees will gain some insight into the coming wave of advertising-supported games and “promogames” — i.e. the Xbox Burger King Games — that will change the competitive landscape of the entire game industry will also learn about new game/advertising models, as opportunities and competition.

Xbox Live Arcade is Looking for Producers

Hi all — just a quick note to announce that XBLA (and our larger division, “Digitally Distributed Games”) is looking for seasoned producers to help manage our 1st party and indie-published game development projects. You can find the full job description and apply via Microsoft.com. A brief summary of the JD is copied below. PS. While enthusiasm is appreciated and encouraged, please do not submit resumes directly to me. That’s what the website is for! (Seriously. Don’t send me your resume.)


The Xbox Live Digitally Distributed Games (DDG) team is a newly formed organization focused on digital distribution of games via Xbox Live Marketplace. As part of the DDG Publishing PM team, your responsibilities will include driving the complete product cycle of multiple games from initial concept to release. The ability to ship games on a predictable and reliable schedule is paramount.

Qualifications/Skills:

  • Passion for and knowledge of games.
  • Strong cross-team communication skills. You can talk to creatives (e.g. artists and game designers), technical people (e.g. programmers), and non-technical people (e.g. PR and Marketing) alike.
  • Exceptional organization skills. You are detailed and organized. You never let anything fall through the cracks.
  • You have experience shipping games through two product cycles, preferably on Xbox 360.

Spam Wars, Part 3

Long-time readers will know of my obsessive-compulsive war against spam; a war I’m guaranteed to lose over time, but that hasn’t stopped me from trying to win a few battles. Anyway, I wanted to share my latest small victory with fellow users of the WordPress blog software. I’ve discovered a plugin called Hashcash that, when combined with Akismet, stops 99.9% of spam from getting through. Better yet, neither plugin presents a significant burden to readers (unlike my old captcha plugin), and the combined false-positive rate appears to be extremely low as well. The only downside to Hashcash is that it blocks comments from non-Javascript-friendly browsers, but few enough people fall into that trap that I’m OK with it.

Unfortunately, as Hashcash becomes more popular, it is inevitable that someone will find a way to circumvent it, and their solution will spread quickly amongst spammers. But in the meantime, kudos to the author of the plugin — I recommend that other users of WordPress check it out.

Fun with Photoshop

Last weekend I got the chance to visit my good friend, Zvi. He and I have been wasting time together since middle school. By “wasted”, I mean “completely unredeemable”, and by “time”, I’m (sadly) referring to copious amounts. This is, I think, one reason why we now live several states apart. It’s a necessary precaution.

Anyway, somehow we decided to screw around with Photoshop and spend several hours attempting to make ourselves look like aliens in a fancy graphic novel. I think we did a pretty good job, given that neither of us are artists. Unfortunately, I have to admit that Zvi’s photo came out significantly better!

And having shared that completely useless bit of information… happy Thanksgiving everyone! May you all be blessed with a terrific food coma. πŸ™‚

Back from Japan

I’ve just returned home after two weeks in Japan. First week was for TGS; second was vacation. I visited Tokyo, Kyoto, and Hiroshima. Some totally random observations:

Games

  • The most interesting thing I saw at TGS was not a game. It was a DS clothing recommendation system — you pick the dress you want to wear, and the system recommends matching shoes, purse, etc. At least, I think that’s how it worked (TGS is clearly not intended for English-speakers.) Anyway, I could see how young girls would love this, especially if it has game-like elements built in.
  • Other cool things: a proprietary game system (whose name, frustratingly, I can’t recall) which included light sensors on finger straps. You slip them on your hands and they detect when you open and close your palms. The sensors also act as a pointer (Wiimote style.) Ever wanted to know what it feels like to throw a fireball in Street Fighter? Anyway, Next Gen has a decent wrap-up of other interesting things on the floor.
  • Contrary to accounts I’ve read elsewhere, I did not see many Nintendo DS units on any of the subways or trains I rode, and I rode many. In fact, I usually saw none, and only occasionally one or two. Given strong DS sales in Japan, this lends credence to a couple reports I’ve seen that indicate significant use of the DS in the home (often at the expense of time on other entertainment devices.) On a related note: some people seemed quite amused to see me playing a DS – I’m not sure why. Aren’t “older people” big buyers of the DS in Japan? πŸ˜‰

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Tell Me What You Want to Hear

GDC 2008 has sounded the call for lecture & panel submissions. (So has GDC Lyon, taking place this December.) I was thinking about what to propose (and struggling, given the wide range of topics I find interesting), when it occurred to me that I could simply ask all of you!

Please let me know if there’s any specific subject that you’d like to hear me tackle in lecture or panel format at the GDCs. I promise to turn the suggestions that I’m most capable of addressing into submissions (then it’s up to the GDC advisory committee, of course.) The only caveat: GDC doesn’t like proposals that seem to promote a platform or product, so while proposals that draw on my knowledge of XBLA may be appropriate, panels that are entirely specific to XBLA probably will not be accepted. That said, hit me with your best shots.

How’s that for applying a crowd-centric philosophy to everyday life? πŸ™‚

What I’m Saying and Doing

There’s a three part interview of me published on XBLArcade.com. If you’re interested in Xbox Live Arcade, you will probably enjoy it. If not, feel free to pass. πŸ™‚

BTW, I’m sorry that I have written so infrequently as of late. I confess to: A) being smitten by summer fever, and B) being a bit preoccupied. I’ve accepted an invitation by Pearson to write a book about business and video games. Not the business of games per se, but a book about how businesses of all kinds can take advantage of games. By, for example, using games to train their employees, using games to advertise to their customers, using games to crowd-source, etc. I’ll be co-writing the book with a brilliant friend, Ethan Mollick, who has graciously agreed to work with me. Which is great, because otherwise I might still be writing this book ten years from now.

(Actually, I couldn’t. These pesky publishing contracts appear to include deadlines.)

Email Outage

Fun times with technology. If you sent an email to my personal address (or via this blog) from 2am to 9am (PST) today, I may not have received it. Spammers the world over will despair at this news, I’m sure.

Tastes Like Chicken

(Writing this from Amsterdam, where I’m attending the Casuality Conference.)

It’s going to take forever to digest all the notes I took on this trip to China. I spent the vast majority of my time meeting with developers, participating in an internal MSFT conference, and visiting gaming sites to learn more about them (arcades, internet cafes, etc.)

However, it wasn’t all work. I won’t bore you with my photos of the Forbidden City in Beijing or the famous gardens in Shanghai; if you’re curious about those places, you’ll find a million better photos online. This, however, is one photo you won’t find anywhere else: me making a fool of myself. (Actually, there are a great many such photos… just not set in China.)

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Pooka the Ghost

Apologies — I wanted to write something intelligent this weekend; instead I spent all of it playing with Pooka, our new whippet. (We didn’t pick the name Pooka — she’s three years old and she’s had that name since she was born. Feels wrong to change it.)

But I also occasionally call her “ghost” because she’s entirely white and utterly silent. I’ve never met a dog that doesn’t bark or yelp or anything. We’ve heard her whine once — when Eve left the house and Pooka got separation anxiety — and we heard her growl for about a second, when another dog tried to paw her. That’s about it.

Anyway, much time spent giving treats, learning dog mannerisms, and keeping Pooka off the bed (she still jumps on it when I’m not looking, but she’s smart enough to fly out of the room when I walk in… *grin*)

Something more worth reading to come soon. Thank you for your patience.  πŸ˜‰